﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResInfo {

    public string bundleName { set; get; }

    public AssetBundle assetBundle { set; get; }

    public int loadCount { set; get; }

    public List<string> dependAsset = new List<string>();

    public Dictionary<string, Object> objAssetDic = new Dictionary<string, Object>();
}
